This allows for user-definable extrusions. At the top left of the interface are the Extrude Direction Settings. It behaves like the “Clay” tool but builds the surface up without limits (not only one layer as with clay).Įxtrude surface: Expands all vertices outward, uniformly, to a given radius along the surface under your brush, based on your pen Size, Depth, and Extrude direction settings. Use CTRL to invert the action – to eliminate “embossing”.īuildup: Similar to the “Build” tool in the Voxel Room. It is especially effective in very high settings. Combine this tool with smoothing to get the perfect result.įill: Surface Fill is a great way to fill in small voids, cavities, and gaps in your objects. Start to fill with lower pressure and end up with a bigger one to get accurate results. Lute: This tool allows you to fill cavities as if you are working with the lute. It is very handy for creating sharp edges. It works like a scrape but dives into the surface slightly. Height and angle are averaged from the point directly beneath the center of the cursor, and the effect is expanded to fill the entire cursor area.Ĭhisel: Similar to the Flatten tool, but its effect is less extreme, and as you stroke along the object with your brush, it will “chisel” away at the surface. This mode flattens the surface beneath the cursor by raising or lowering points to a common plane based on brush size and intensity. CTRL+LMB indents the surface, and SHIFT+LMB smooths the geometry.įlatten: It flattens the area underneath your brush based on brush size and intensity. Use LMB to raise the area beneath the cursor. However, it only operates on the surface of a volumetric object. The draw tool is great for quickly sculpting horns or anything else like that. It is similar to the Airbrush tool, but it only operates on the surface of a volumetric object. You may duplicate the brush with RMB and create your brush preset.Ĭlay Fast: This is similar to the clay brush but works faster because there is no post-relaxing of the surface.ĭraw: The Draw tool is great for quickly adding spontaneous detail, is great for sculpting horns, or anything else like that very quickly. Edit brush parameters to set up the brush parameters in correspondence with your needs. The difference between this tool and the Carve brush is that it will also simultaneously smooth the surface after you’ve brushed it, giving it an authentic clay look.įlatten the surface and extrude using alpha and stencil. These are the “clay-like” tools that often parallel the same tools found in pure Voxel space.Ĭlay: Surface Clay lets you quickly and fluidly apply mass to your voxel sculpture. A trick to move multiple vertices along individual normals.How to use the "scan depth change tool".Baking a high poly model using subdivision surfaces into a low poly model.How to create multiple layers of smart materials ?.
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